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Acto3 battle sprite sheet rpg maker mv

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So if anyone has any idea how to fix this, the help would be MUCH appreciated. This does not work, however, when this plugin is enabled, because it forces the game to only recognize the spritesheet assigned by the above notetag. (yes, im crazy enough to make a separate sprite sheet for EVERY weapon.) The issue here is: Every time you change weapons in my game, the actor's SV Battler sprite sheet changes to reflect the new weapon. Otherwise none of the settings or other note tags from this plugin seem to do anything. Which forces you to designate ONE spritesheet per actor. Unfortunately, to take advantage of the plugin, you seemingly need to put this notetag on your actor:Įnable custom sideview battler for actor/enemy with battler set FILENAME.

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It gives you a lot more freedom to use whatever kind of sprite sheet you want.

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So I went on the hunt and found the YED_SideviewBattler plugin, which seems to be my best bet for doing what I need. I found that the default 3 frames look clunky and aren't fast enough when executing things like sword slashes. Hello! I recently started work on the sideview battlesheets for my game.

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